Original Post
Just looking for general feedback and whether or not you've ever seen anything like this done... I was thinking about whether or not it's possible to both simultaneously abstract tactical combat (between say a party of adventurers and opponents in a single-player cRPG) and add a totally different graphical style to it. My current thought is kind of chess meets comic book panels to represent gun battles and layered tactical states. Combat would be turn based, of course, with pieces visually identifying important stances and equipment. The "board" would be a simple 2d abstraction of where the fight was taking place, varying in shape and size and (possible) cover / obstructions. The motif would be adventurers in a sci-fi environment. Actual combat would be represented by clashing comic book panels and sound FX. These could flip, zip onto the screen or crash together (like the somewhat cheesy effects in old school standup arcade games). While if done right they might have their own flair, there'd also be the benefit of possibly depicting states that would otherwise require cumbersome, precisely placed two-party animation (I'll leave that for the AAA title boys, this would be old school indie all the way). So you could depict hostage situations, clever holds, breakneck dives and just in time getaways as stills that barge onto the screen, gleam, acquire bullet holes, etc. and ultimately affect tactical states (ambushed, injured, pinned, etc.) and stats. OTOH, the idea may just be too dated to have any charm. It would still be a lot of work to come up with all the stills, and seeing duplicates might be worse than seeing the same generic combat animation again and again using a normally depicted tactical view. Any thoughts?