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SlimDX March 2009 *SP1* Released!

Started by Washu Mar 30, 2009 at 2:08 PM 15 replies 3.7k views
Original Post
Washu
Washu
Promit screwed up and shipped corrupt x64 binaries. He has released an SP1 package to correct the mistake. The March 2009 release of SlimDX is now out! This is a major release in terms of new functionality and improvements behind the scenes. Many missing corners were filled in, and several usability enhancements were made across the library on top of the standard array of bug fixes. A new DLL containing beta-level technologies, such as Direct2D and Direct3D11, was added to showcase developing APIs. These APIs will be moved into the core SlimDX DLL once they are given a full release by Microsoft. Until then, they should be viewed as previews, and should not be used for products that expect stable behavior. Performance is another issue focused on in the March release. After extensive testing, several improvements were made to the error handling infrastructure, which showed significant performance increases across the entire library. On top of this, performance issues in the math library were discovered and subsequently eliminated. This involved modifying the types to use fields instead of properties, as value type getters are inlined in .NET prior to version 3.5. These small changes could have a substantial impact on your application simply by recompiling with the new DLL. Along with this release comes a new site! Download What's changed in the March 2009 SDK Online Documentation! Follow us on Twitter! (Note, I'm jumping the gun! MUAHAHAHAHAHAHAHA) Note: promit is punishing you by breaking the links. Note 2: Got past promit by using Mr. Clean. [Edited by - Promit on April 1, 2009 5:41:45 PM]
In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.
jpetrie
jpetrie
Sneaky.
GoodFun
GoodFun
very nice... thanks for bringing this to us so quickly...
Promit
Promit
Today's my birthday, and yet I'm the one giving out presents. Not fair at all.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
Rewdew
Rewdew
Sounds like someone wants a "happy birthday" ;)
Washu
Washu
Quote:
Original post by Rewdew
Sounds like someone wants a "happy birthday" ;)

Yeah, good thing he's not getting one though, eh?
In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.
dave
dave
Congrats guys!.

1. I noticed the SlimDX logo in the top left of the new site is a dead link.
2. The end.
MattWorden
MattWorden
Nice work, folks ... the strides taken in these last 2 releases have been very impressive.

Congrats on hitting another release!

-Matt
www.mwgames.com - my game projects websiteNimble2D Blog - Simple 2D Game Dev with VB.Net
Washu
Washu
Now, if only we could whip Mike into doing XACT...
In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.
Promit
Promit
We're investigating some possible issues with the 64 bit release. Anyone on x64 doing SlimDX work, please let us know if you have any problems.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
Washu
Washu
You can report any issues you have to the bug database here.
In time the project grows, the ignorance of its devs it shows, with many a convoluted function, it plunges into deep compunction, the price of failure is high, Washu's mirth is nigh.
Promit
Promit
By the way, it's mentioned on the Support page that we could really use donations, especially hardware if you guys or your companies have stuff you don't need etc. None of us has x64 or DX10.1 machines, and with DX11 around the corner...well it's pretty hard to implement the latest and greatest in DX when you don't have recent hardware and can't afford to buy it. Especially you people in the game industry, if you're speccing out your new 8 core 16 GB machines, we could really use the "junky old" Core 2 Quads [smile]
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
Promit
Promit
Bump because we released SP1 now. If you're on x64, you will need the new package.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
SiCrane
SiCrane
I'm kind of confused by something on your support page. You say that none of you have an x64 system, but that you build on an Athlon64 dual core. Isn't an Athlon64 a x64 machine?
Promit
Promit
Yes, except it's an nForce4 chipset and nForce4 (depending on the exact rev and motherboard) is broken on Vista x64. On my machine installing Vista x64 was basically catastrophic.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
SiCrane
SiCrane
Well, I have an x64 machine with a DirectX 10.1 card at home. I can't donate it, but I am willing to donate development time for a good cause.
Promit
Promit
Well we're a touch busy with internal refactoring work at the moment, but after that I'd really like to see full 10.1 support, confirmed to work on 9, 10, and 10.1 hardware. Really don't want that to be hanging around once DX11 is final.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.

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