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Loading 3ds models with OpenGL ?

Started by Evil-Dog Jul 1, 2001 at 11:38 AM 3 replies 1.4k views
Original Post
Evil-Dog
Evil-Dog
Hi guys ! I recently decided that it was the time for my rebellion against Microsoft and I dropped D3D and started to learn OpenGL Now I''m trying to load 3ds models in my openGL "game" and I wonder if there''s an easy way ( I don''t really care if there''s only a hard way ) ? So the question is What is the best technic to load 3ds models into an OpenGL application. Thanks ! Marco Arsenault Programmer : Device that converts caffeine into code.
Programmer :Device that converts caffeine into code.
sysmark
sysmark
easy way:

use code that somebody else wrote! Check the "code of the day" collection at www.flipcode.com


hard way:

write your own loader....
mittens
mittens
Heres a hint... DON''T CODE A 3DS LOADER! Unless you need it for inporting/exporting for a modeling program, the best models you can load in are .ms3d, and .md2|.md3s. .ms3d is the milkshape format (and milkshape has support for a helluva lot of files), and .md2|.md3 are the quake 2|3 (respectively) format, and they have a lot of models for them over at polycount.com (not the real site, but it will automatically forward you).

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Trent (ShiningKnight)
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OpenGL Game Programming Tutorials
Tha_HoodRat
Tha_HoodRat
quote:
Original post by Evil-Dog
Hi guys !
I recently decided that it was the time for my rebellion against Microsoft and I dropped D3D and started to learn OpenGL.

Im glad to know Im not the only one.

I was influenced by the Ghetto you ruined.
Evil-Dog
Evil-Dog
Good to hear that Tha_HoodRat !

I hope we''re a bunch of people dropping D3D now !
Microsoft must die !
haha !

Programmer :
Device that converts caffeine into code.
Programmer :Device that converts caffeine into code.

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