Original Post
Hi, I am currently making a game engine, and am about to create an "input" module for it. I know that wm_keydown gives you the scan code, but isn't it not able to tell the difference between l shift and r shift??? Is GetAsyncKeyState slower or faster that wm_keydown? I know about wm_char for ascii codes, and wm_input for high def mouse input, so don't tell me about those. Please tell me which i should use!