Original Post
I'm working on a 2d isometric engine and am currently attempting to implement the type of parallax scrolling found in diablo II. I began experimenting with scaling just the bottom layer of ground tiles and quickly realized that it seems almost impossible to scale them individually without messing up all of their offsets. This leads me to believed that the bottom layer is rendered normally and then the image of the finished tile layer is manipulated(stretching the bottom and condensing the top) and so on and so fourth for every proceeding layer. I'm hoping someone on here as had experience with such and old and obscure technique and could provide me with some info on how this is to be achieved.