Original Post
I have a hard time understanding how 60 frames per second versus 30 fps can be noticeable in a game. The human eye detects a little under 30 frames per second. I can understand it could appear choppy if there was no motion blur. Though if your game supports motion blur then visually there should be no perceived difference. The response time to push a button on a controller is much much slower then the human eye, its different for all ages but for someone in there 20's I think its about 180ms off the top of my head. What then makes a game appear slower. Could it be that it is more of a psychological effect to the user? -= Dave