Original Post
I'd like to spend at least 30 years on a killer game. By that time, everything can be raytraced and made from millions or even billions of polygons. At least for me, hacks like texture mapping or even bump mapping will be less of a priority for me. Basically, I'd like to know a basic universal 3D format that will still be around in 30 years time so I can begin designing the polygon structure of the game. Preferably, it will allow scope for materials too (but I want super low-level definitions, not just presets like 'glass' or 'wood' etc.) Finally, the ideal 3D format would be programmable through C. In other words I would want to program any point of any polygon to move in any way. I'm guessing something like OpenGL would support this kind of thing. What 3D format would be best? And what (preferably cheap) 3D software can get me started on this 30 year-long quest? Many thanks all for any answers to these questions!