Original Post
Now and again, I work with a group of modders that have access to the old MicroProse's European Air War code. I was able to write a routine for them that allows it to use 24 bit textures. This works 100% in Direct 3D mode, but if the player is using Glide, the transperiancies are wrong. Does anyone know a good place to go and learn how Glide does it's alpha blending? Thanks