Original Post
Hey guys and girls :) It's about casual game similar to GO. Players make moves by turn, so traffic is quite low. Network (LAN, client) part is(will be) based on Winsock2. There're two options for the Internet game server (as I see): 1. based on win32 c++ code 2. based on PHP scripts I'd like to propose to talk about up-/downsides of both approaches for the current sittuation. The most obvious thing is that PHP hosting is cheaper/easier to find. But what about development, server stability, limitations, possibilities etc. Thanks a lot!