Original Post
Hi all! I am currently making my own 3d graphics engine (still only 2d) and for that i use borland pascal, compile in protected mode and use dosbox to run. (the only method in pascal that u can use etc. delay function (only in protected mode) and the graph unit). I know, very stupid to program in pascal, but I am just for start developing the logic behind: first ever image!
< /img> and with graph and fill:
< /img> I want to know what programming language to use tha can enable to me a 2d matrix to " turn on/off " pixels (and for that task to use the gpu, i mean only to draw the pixels on/off, because the first task is to make the 3d engine's code for cpu ). [Edited by - Vagos on June 19, 2009 10:24:14 AM]
< /img> and with graph and fill:
< /img> I want to know what programming language to use tha can enable to me a 2d matrix to " turn on/off " pixels (and for that task to use the gpu, i mean only to draw the pixels on/off, because the first task is to make the 3d engine's code for cpu ). [Edited by - Vagos on June 19, 2009 10:24:14 AM]