Original Post
I've been trawling around looking at various engine types for pre-rendered 2D based engines. The infinity engine from Baldar's Gate 2 etc uses large pre-rendered backgrounds and sprites for charactors in an isometric mode. My problem is I'm having a lot of trouble finding a good explaination of how the engine actually performs both its rendering and in more particular the way it masks areas and does valid pathing areas and charactor world heights etc. I've spent a lot of time with google (and even bing) most of the modding sites are more aimed at story and scripting rather than graphics. I'm not interested in actually modding the infinty engine but useing some of it's technigues in a concept I'm working on. So I'm wondering if any has or knows of a good explanation of how it all works.
