Original Post
I am using a GTX 260, and when I used a GetIntegerv on GL_MAX_TEXTURE_UNITS, I got back 4. I tought this was a bit low (I ekpected at least 8 on this card), so I went to the DirectX caps viewer, which told me that the maximum number was 8. I was wondering if this was just an example of the opengl drivers being able to do less, or if there was something wrong with the results. Regardless, I decided to download the latest drivers. Any thoughts on this?