Original Post
sorry for spamming the forum, but ah
I have trouble with something that looks like dithering when I blend together alot of polys on top of eachother, say smoke in a particle system. just textured quads. I set these states:
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
glShadeModel(GL_SMOOTH);
glHint(GL_POINT_SMOOTH_HINT,GL_NICEST);
and even though I have 32bit enabled in windows it sure doesn''t look like it. (I have a GeForce1.)
any clues?