Original Post
I would like some of your opinions in regards to my latest 2D portfolio game in development. I'm at a point where all that's left to develop is the game specific logic. In other words, the game's display, resource management, input, character movement/collision/animation, pathfinding, and all that good stuff is done. Therefore, if I implement a functional game, and in a week I decide that I don't like it, I've coded a bunch of functions for nothing. This is why I want to make sure I love my game idea (and know exactly where I'm going) before continuing. I know it's a bad development process, so criticize it all you want; this is my career's second game project. Here's a brief of my game idea at the moment: -It's a 2D top-down action game using "cartooney" sprites -The primary goal is for the player character to successfully eliminating a group of enemy zombies -Secondary goals include blocking the zombie's path by using objects, and eliminating them by herding them into traps -Game play consists of picking up game objects, putting objects down in the path of the zombies, and setting up traps for the zombies The enemy's pathfinding/artificial intelligence have to play a critical part in my game, as it's a good demonstration of my programming abilities. Could somebody please criticize my idea, or brainstorm me some more game play elements? I don't want anything that will take too long to implement (such as a weapon purchase system). I want simple/elegant game play elements.