Original Post
Hi! I have thought of making some implementation of AI in chess (in the evaluation function), based on some form of artificial programming, maybe trial and error. First I thought of making one which uses Lisp, but then I thought that I should better check before if there is any better suited language, some that is more often used today than Lisp is... Do you know which language is most often used, or which is the best to use? If Lisp, which dialect should I use, CL or Scheme? And since I am new to AI and artificial programming, is there any good articles I should read about it before I give it a try? I know the basics of genetic programming, but I don't really see why I should keep more than one AI generated program at the same time when they probably will work in about the same way, at least not in this case. By the way, I read a book before sometime which contained a chapter about a computer or a computer program (don't know which) called Eurisko (you can see http://en.wikipedia.org/wiki/Eurisko). Ever heard of it? I think that used Lisp too, or at least something similar. That computer achieved some amazing things! Does anyone know how it worked? It would be really awesome if my program could do about the same thing!