Original Post
Hey there! As my third year project I am supposed to do an AI engine, not a full one mind you, it just takes care of some parts of it. Anyway, the main aspect of the said engine, or module, is supposed to be that it is easy adaptable to any game... shall we say an AI mod that you can plug into various different existing games.. The problem is I have been doing some research and haven't been able to find anything related to trends in the structure of the AI in games. In order to make it easily adaptable (and by easy I mean, maybe you have a configuration file for the AI module, or you only have to create some Adapter classes between the original game and my AI module.. something in that line of thought) it would be quite usefull to know if there is some sort of trend in current AI engines, obviously I guess.. Seeing as I am not being very successfull in my research, can anyone point me somewhere where I could find any info regarding this? Or maybe you think knowing this sort of stuff about the game isn't necessary and you can point me to new approaches? Any info I could get on this matter would be much appreciated! P.S. If you think it there isn't actually an 'easy' way to plug such a module into different games, I consider that as a quite usefull input as well.. Probably better to change my thesis now than halfway through.. P.S.S. The module is supposed to introduce squad behaviour into games that don't have it, or override the existing (hoppefully mine would be better . Not sure if that insight helps at all, but might do...