Original Post
Hello, Me and my friend were discussing stupid things you could do to just make your code work (hard-coding values to fix certain challenging bugs) and I thought I had read something on the subject before, and a lot of professionals even do this to successfully meet their deadlines. Well this friend of mine is saying that real professionals don't even have deadlines and that's why we don't ever hear the release dates of most games for a long time. So now I'm curious if this is at all true. I had always thought that game programming (or any programming job for that matter) required a lot of extra hours sometimes because of deadlines but now I feel like I've been totally proven wrong and I don't have any evidence to support my side of this. I will make note of the fact that I don't think the guy that's trying to tell me this has any knowledge on the behind-the-scenes of game development.. But then again I really don't have that kind of knowledge either.