Original Post
Hey guys, I just trying to understand GPU specs, for which I need to know what are ROPs (Render Output Unit) and TMUs (Texture Memory Units). Someone can give me a quick overview of their purpose? Also the Texture Filtering Units and Texture Addressing Units are related to TMUs? I read the wikipedia articles, but I am still not sure about their role in the graphics pipeline (being a shader programmer I know it from a higher level perspective). Thanks!