Original Post
How does this engine support Chinese? EDIT: Changed topic title to be more descriptive. - jba. [Edited by - jbadams on November 4, 2009 1:42:44 AM]
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
#pragma comment(lib,"sfml-main-d.lib")
#pragma comment(lib,"sfml-system-d.lib")
#pragma comment(lib,"sfml-window-d.lib")
#pragma comment(lib,"sfml-graphics-d.lib")
#pragma comment(lib,"sfml-audio-d.lib")
int main()
{
// Create the main window
sf::RenderWindow App(sf::VideoMode(800, 600,32), "SFML 你好");
// Load a sprite to display
sf::Image Image;
if (!Image.LoadFromFile("data/gfx/intro.jpg"))
return EXIT_FAILURE;
sf::Sprite Sprite(Image);
// Create a graphical string to display
sf::Font Arial;
if (!Arial.LoadFromFile("data/fonts/simsun.ttc"))
return EXIT_FAILURE;
sf::String Text("Hello 什么东西", Arial, 50);
// Load a music to play
sf::Music Music;
if (!Music.OpenFromFile("data/sfx/main.ogg"))
return EXIT_FAILURE;
// Play the music
Music.Play();
// Start the game loop
while (App.IsOpened())
{
// Process events
sf::Event Event;
while (App.GetEvent(Event))
{
// Close window : exit
if (Event.Type == sf::Event::Closed)
App.Close();
}
// Clear screen
App.Clear();
// Draw the sprite
App.Draw(Sprite);
// Draw the string
App.Draw(Text);
// Update the window
App.Display();
}
return EXIT_SUCCESS;
}