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backface culling with arbitrary vector

Started by szecs Nov 7, 2009 at 6:32 AM 0 replies 550+ views
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szecs
szecs
I want to cull backface polygons using an arbitrary vector to remove some shadow-mapping artifacts. So polygons which are "facing away" the light direction aren't drawn (ambient shadows). Is it possible in fixed pipeline with some kind of extension, or I would have to use a shader to do that? (manual testing would kill performance) Thanks!

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