Original Post
What do you think about made up speech in games? What do you think's the best way to do it? I used to think that made up speech was such a good idea for a fantasy or science fiction based game. You'd have spoken dialog, a seemingly must have feature these days, you'd convey a bit of the lore of your world by choosing how your words sounded (harsh, elegant and flowing, clipped) and you could create as many gibberish languages as actors you could afford to hire. The Sims seemed to get away with this idea nicely. Then I played Jade Empire and had my doubts. Knights of the Old Republic, which I've only recently played (yes, WAAAAAY behind the curve) really killed the idea for me. I can't really understand why I find Sims-speak tolerable and these two Bioware games grating. But it's got me wondering about the characteristics of good in-game gibberish. What do you think makes or breaks this sort of thing? Is it the context? Maybe to some of us it's grating because we're trying to read text while the blather is droning on, and that's distracting. Or maybe Sims-speak sounds nicer, the difference between hearing light and guttural tones? I don't know. Any thoughts?