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Violent Video Games: do they make kids violent? Your opinion.

Started by Homicidal Nov 15, 2009 at 6:57 PM 24 replies 7.3k views
Original Post
Homicidal
Homicidal
Howdy, I'm doing an issue analysis for school and I need to gauge people's opinions on violent video games making kids violent. If you could post what you think and why, that'd be great! Thanks, Homicidal [Edited by - Ravuya on November 15, 2009 8:57:00 PM]
-----------------------My site: http://homicidalproductions.webs.comHave a look!
Wes22
Wes22
Video games don't make people violent, but they can certainly glamorize violence and cater to the violent fantasies of people who have a predisposition to violence. There are plenty of movies and such that do the same, but video games tend to be more immersive and the user spends much more time with each one.

Video games are like guns... they alone don't actually kill people. They can be a factor, but it still all revolves around the unavoidable fact that people kill people. The core of the problem is violent people, not the technology they use.
DesignerWatts
DesignerWatts
They don't "Make" anyone violent. They can be a suggestive tool to sway a mind towards a violent inclinations. However for that to work effectively the person needs to be in a state of mind where they cannot reason to see the difference between fiction and reality. I argue that children today are pretty damm smart and switched on to this as their life's are exposed to fictional worlds from the get-go.

Same goes for movies, tv shows and even books. Video games being an interactive medium can be argued to be much more effective in coxing out these violent tendencies in people. But they can't "Make" people violent. A video game doesn't abuse a person or make them hate or resent something.

More often then not I think video games and other visual mediums are simply used as scape goats to side track some of the more pressing issues that make people go violent. Like physical and mental abuse and not identifying and addressing the mental health of people. Because that's more expensive overall then a lawsuit now and then against a video game or movie.
Codeka
Codeka
It doesn't matter whether they make kids violent, because kids shouldn't be playing games designed for adults.
Zahlman
Zahlman
No. Next question?
Phytoplankton
Phytoplankton
Everything you see and do influences you in some way. But for games to influence someone to commit an act of violence, that person needs to already be teetering on that edge.
-----OpenEndedAdventure.com - The Adventure that Anyone Can Edit.
AndreTheGiant
AndreTheGiant
Another one of these threads??

Im curious, what grade are you in? Or is it college or univ? Just curious.

What is your opinion on the subject? Or do you have one? I think Australia is one of the worst countries for game violence censorship. What do you think of that? Personally I am very uncomfortable with the idea of government censorship of any kind. Are you?

My opinion is that games dont make kids violent. A kid that plays counterstrike and then shoots up a school wasnt right in the head to begin with.

But what do our opinions matter? Games either make kids violent, or they dont. Tallying up people's opinions wont tell you which one it is. You'll need to look at some scientific studies or something like that, if there are any.

I just use common sense to conclude that I really really dont see how games can make kids violent.

OK, maybe 1 in a million kids will become dangerously violent due to obsession with a violent game. But you have to ask if that is statistically significant too. A million is a big number. I bet 1 in a million people become dangerously violent when they run out of sunny D. How many people in a million become dangerously violent when their sports team wins/loses?
Hodgman
Hodgman
I've seen a 4 year old kid almost get hit by a truck and say, "it's ok, I'd get up again", because he'd been playing GTA3, where that happens.
4 year olds, as smart as they can be, can have significant leakage between fantasy and reality.

The problem here is simply giving a young child entertainment aimed at adults, without even parent supervision!
There's a reason most entertainment is rated at least "parental guidance recommended", and GTA is far beyond a "PG" rating.

Short story, don't expose young kids to behaviour that you don't want them to think about reproducing.



As for the "games are interactive, therefore more dangerous" argument: Research has shown that the interactivity of games serves to decrease it's impact compared to passive media. It's as if being in control of the game acts as a constant reminder that it *is* fantasy.
CodaKiller
CodaKiller
No...
Remember Codeka is my alternate account, just remember that!
Drathis
Drathis
Quote:
Original post by Hodgman
I've seen a 4 year old kid almost get hit by a truck and say, "it's ok, I'd get up again", because he'd been playing GTA3, where that happens.
4 year olds, as smart as they can be, can have significant leakage between fantasy and reality.

The problem here is simply giving a young child entertainment aimed at adults, without even parent supervision!
I suggest you supervise your 4 year old no matter what you give him/her as entertainment. That same kid could say it's okay to be hit on the head by an anvil, because he saw that in Bugs Bunny. 4 year olds are stupid. Many of them don't understand the concept of death.

My answer to the question would be no. I don't believe that video games make kids violent.
Codeka
Codeka
Quote:
Original post by Hodgman
I've seen a 4 year old kid almost get hit by a truck and say, "it's ok, I'd get up again", because he'd been playing GTA3, where that happens.
4 year olds, as smart as they can be, can have significant leakage between fantasy and reality.
That was my point, and why I believe the question in the OP to be disingenuous. You don't let kids play games aimed at adults, so the whole question is moot, IMO.

It's like asking whether letting kids drink alcohol makes them predisposed to alcoholism in later life...
Hodgman
Hodgman
Quote:
Original post by Codeka
It's like asking whether letting kids drink alcohol makes them predisposed to alcoholism in later life...
LOL, exactly.
Quote:
Original post by Drathis
I suggest you supervise your 4 year old no matter what you give him/her as entertainment.
Isn't that what I was suggesting?
Homicidal
Homicidal
Alright, thanks guys. (I just needed to quickly gather some opinions because this assignment is kinda due at the end of the week and I'm nowhere near done.)
-----------------------My site: http://homicidalproductions.webs.comHave a look!
AndreTheGiant
AndreTheGiant
Thats kinda why I asked what grade you are in...

Asking this question on a game development forum is pretty biased for one thing, and just getting a feel for our opinions is pretty wishy-washy, I dont even think you can source something like that can you? I just hope this is for grade 9 or lower, lol. Otherwise, yikes.

Anyway, good luck and make sure to say that the whole thing is non-sense, and dont forget to take a few jabs at government censorship while you're at it! ;)
asdzxc
asdzxc
Here's my theory on the claim that violent videogames can cause violence.

First of all, you need some evidence to support this. In the "studies" that I have seen which claim tangible and measurable results, such as increased heart-rate, adrenaline levels, perceived "aggravation" etc etc, you need to very carefully eliminate the actual style of game from the violent content, something which these studies fail to do.

For example, I can almost guarantee that in the good old Super Mario Bros, falling down the same pit 20 times in a row will cause the subject to display the exact same symptoms of increased aggression, elevated heart rate and adrenaline levels. In fact, the subject may even act out physically by throwing his controller across the room and smashing his console to bits!

So whats going on here, Mario Bros isn't violent at all. Its the style of game that has an effect, which is the same response we humans have to any challenging stimulus, be it football, tennis, sky diving or whatever.

It's the kids that harm cute little doggies you gotta watch out for.
JDS0
JDS0
Violent video games don't necessarily make you violent, they just attract violent gamers (as well as normal people). Fireworks don't always make you a pyromaniac, but they do attract pyromaniacs (as well as normal people).

In my case, violent video games have made me more averse to violence. For example, I simply could not play Doom 3 after seeing the Cherubs. I felt sick. I couldn't shoot them. No good reason to. I just quit and uninstalled the game when I realized what I was aiming at. Same with Deus Ex 2. My character killed a guard, and got chewed out. I didn't want to kill any more guards after that, even if I could get away with it. After that, I couldn't even bring myself to kill a greenhouse. It wasn't even a living character, just a greenhouse! The plants didn't have death animations, they couldn't cry in anguish at all! If anything, video games might have made me more pacifist. There's a reason why zombie games are so popular: no one really wants to be violent towards actual people, computer generated or not.

Of course, not everyone is as gutless a gamer as me. But that doesn't mean they play video games to practice murder. The only plausible argument for video games making you violent is that they desensitize you to aiming at humanoid figures. But at some point, when the murder simulation becomes too real, when the virtual murder has virtual repercussions, real gamers, not the violent sociopaths the media likes to pigeonhole gamers as, will sit back and think "There has to be a better way." That's why many games have pacifist runs, which involve playing through the game without killing anything, and soaking up damage from both enemies and oneself (because you are, for example, using grenades to create enough force to get you to an area where you don't have to shoot anyone). There are even mods dedicated to non violent styles of play (DeFrag, for example). Seldom do you hear the news talk about gamers emulating Ghandi.

Of course, the media likes to ignore speedruns and pacifist runs and non violent gamers because they just aren't interesting. And of course, that's the point: a story about a thousand bridges not breaking and not killing everyone driving on them simply does not get the same ratings as a story about a single bridge breaking and one person getting hurt. The problem is when the media forgets that when talking about violent gamers, they are writing about the exceptions, not the norms.

And then, there's that monk who plays video games. Again, the article is about an exception, not a norm: most monks don't play video games, and most gamers certainly aren't monks. The media only reports on what is interesting, and it goes both ways.
Toolmaker
Toolmaker
The question you ask here is actually quite irrelevant, because it isn't a matter of opinion, but one of science. Because your opinion doesn't matter much if there is scientific evidence proving the exact opposite of your opinion.

Now, the question itself is quite difficult because there are several case studies done to the subject, and some of them say the opposite of each other.

Studies however have shown that people who played a violent video game reacted more violently up to 30 minutes after playing the game. And this seems quite logical. Because we are exposing ourselfs to violence, our mind probably prepares itself for violent outbursts. But for children, the main question is: Does this state of mind become extended? Is it that they are constantly prepared for violence that makes them violent? Or do they become violent because they get used to seeing violence all the time without parents putting it in context?

If you want to hear an opinion, I think the problem does not lie in the fact that seeing violence makes up violent in the long run, but because there are no parents around to tell these children that the violence seen in video games isn't a very good example of how the world works. Children, and boys in particular, do express violence in their children. See all the boys running around with fake guns, smashing toy cars into each other in an attempt to re-enact a car crash seen on TV, or get into fights and beat the crap out of each other. However, in these cases, parents come in and tell their children that their behaviour is unacceptable. If this does not happen with video games, then children might indeed start to believe that excessive violence as seen in video games / movies is acceptable.

Toolmaker
 
owl
owl
Is people/society more violent or prone to physical violence today than 200 years ago?

Is people in developed societies more prone to physical violence than people in under-developed ones?

Don't think so.
[size="2"]I like the Walrus best.
samoth
samoth
All of my friends at school including myself played violent games. In particular, I remember this one which I played every day at age 14. The biggest incentive for playing that game was the ability to chop off the other's head, which would make the audience applaud and some gnomish guy enter the arena and kick the head away like a football. It was great fun.
I'm not aware of any of my school friends (or myself) being arrested for decapitating people or any other violence crime later in our lives. Strange, eh?

The media live from making drama and political zealots like picking it up. the most important tool in making drama is delivering deliberately false or misleading information.
Take for example yesterday's report about two three people dying in Germany after the H1N1 vaccination. While the vaccination may be debatable, and while it is probably true that those people died, it does not necessarily mean that they died to the vaccination. And sure enough, the media don't explicitely say that if you read very carefully.
However, they do publish "died after vaccination" in 2-inch tall letters everywhere. The way it is presented, it means "died to the vaccination", even if it is not worded that way. 99.9% of the population will read it as that, it doesn't matter whether those people maybe died in a car accident or had a heart attack.

The very same thing happens whenever there's a young adult running amok somewhere. The media are quick to point out that he played Counterstrike or a similar video game.
However, nobody seems to wonder what went wrong in their family, and nobody seems to wonder where teens get a whole bag of guns and ammo from (in particular in countries other than the USA, where even adults can't just buy a gun easily). Nobody seems to think that this is where things went wrong. Nobody points out that it might be a bit weird for a 15 year old to go to a gun club several times per week, and nobody would dare to suggest that this might have lowered his inhibition threshold of shooting people. Of course not, because there's a large lobby behind that.

It is my belief that if kids become violent, it's first and foremost a failure of family and society. Some people will turn to weirdos and/or psychos at some point. Some may get violent. Ok, this isn't pretty, but it can happen.
However, the one really scary thing is if nobody sees it and nobody cares either. That's where the failure is.
Binomine
Binomine
Directing the question towards one media, video games, and asking about one general response is a loaded and bias question. People are made up of their environmental situations and genes, which video games are just one. And more violent is not the only answer.

If a person eats a donut and says to you there's no direct effect, you'd laugh at them. A occasional donut will have no long term effect if eaten in moderation, but it does have a known effect both if over eaten and short term.

Violent media also has a measurable effect on short term decision making. There are no studies long term. Like a donut, can assume violent media should have no long term effect if viewed in moderation. And even if there is an effect, it may not be violence. For example, people who watch a lot of TV greatly overestimate the likelihood of being randomly murdered. This directly effects their decisions in their lives, but does not make them more violent.

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