Original Post
Hi all, There don't seem to be a lot of games that have rich physical interactions during online play... However, Garry's mod and Little big planet seem to do ok. Unfortunatly there's absolutely no information to be found on how they tackled it, the only source seems to be Gaffer... Garry's mod obviously runs on the source engine, but the source engine uses delayed synchronization to my knowledge. It seems like this would only increase latency problems during physics interactions? I thought this was the reason HL2 didnt employ full physics when playing a multiplayer game. Also Little big planet is heavily physics based, all interactions have their effect on the objects and multiple players can interact with the same physical object at the same time. Does anyone know how they do it? Thanks in advance! Martijn