Original Post
I posted the basic idea of this a while back... Basically you build up an empire from the uncivilized stage to space fairing civ (obviously the former is a minor point) The central idea of this is getting planet stats and travel down. Battle between ships can be handled as a different level as well as government structure. So yeah...thoughts? Suggestions... Please don't suggest jumpgates again. Planet Sizes - Asteroid ==> 100-1,000km Tiny ======> 1,100-10,000km Small =====> 10,100-30,000km Medium ====> 30,100-70,000km Large =====> 70,100-150,000km Gas Giant => 36,000-1,430,000km Resource Chart - Ice =====> (2000 / 100km) Metal ===> (2000 / 100km) Rock ====> (0500 / 100km) Ocean ===> (0500 / 100km) Caustic => (1500 / 100km) Terran ==> (1000 / 100km) Structure Chart - Ice =====> (1 / 200km) Metal ===> (1 / 200km) Rock ====> (1 / 100km) Ocean ===> (1 / 300km) Caustic => (1 / 300km) Terran ==> (1 / 100km) Moon Chart - Asteroid ==> 0 Tiny ======> 0 Small =====> 1 Tiny Medium ====> 8 Tiny Large =====> 11 Tiny Gas Giant => 11 Tiny Orbit Slot - Asteroid ==> 1x1 = 1 Tiny ======> 3x3 = 9 Small =====> 5x5 = 25 Medium ====> 8x8 = 64 Large =====> 10x10 = 100 Gas Giant => 16x16 = 256 Max Planet Population - 100 (Building Tech Level * Civilization Type) / 100km How Does Construction Work? - A planet Earns Construction points once a day. Construction Points are generated by Population at 1:1*Civ mod ratio Construction points for each planet can be allocated to building. Each Building has an amount of Construction Points it needs to be created. This amount is amount is determined by various tech factors. For Example: A "city" for a tribal civ takes 1 point to construct. A "city" for a Modern City may take many game years worth of points to construct... and even more so for a tribal civilization due to different abilities to construct. Note: Cities that are built while in a different type of civ auto convert. As Cities build over time naturally to more advanced cities thus with more advanced civilization comes automatically more advanced cities. What Can be built on Planets? - Cities : +100 base level pop without tech Resource Collector : +(1*collection) Resource Processing : +(1*processing) Resource Storage : +(???*storage) Shipyard : +1 Ships being built/repaired on planet Spaceport : +1 allowed to trade and tourism Observatory : Allows you to see and Communicate in Star System Military Academy : +100 crew men training for a ship Planet Turret : +(1*Weapon tech) Planet Shield : +(1*shield tech) Capital : Center of your empire. You must establish 1 on a planet. Planetary Stats? - Ungathered resources: amount left over unProcessed resources: in storage / max Processed resources: in storage / max population: alive / max Planet Defense: current / max Planet Offense: #### Capital: ? Economy: tourism + tax + industry Ship building: current / max Construction Points: ### How to build & launch ships? - Design a ship Spec. Gather the amount of resources Build it in Shipyard Train Crew Launch Ship with crew How is space divided up? - The map is a layered grid that as you zoom in represents less space per grid cell. Moons work on the same grid system as planets which is based on their size. The Inner Star system is a 10x10 grid The Outer Star system is a 10x10 grid The light year map is a 10x10 grid The sector map is a 20x20 grid (20 ly square) The Sector BlocK map is a 500x500 grid (though probably shown in smaller chunks) The Quadrant Map is a 5x5 grid (50k ly squared) The Galactic Map is a 2x2 grid (100k ly squared) The Last 2 won't be used for a while most likely. How long does it take for a ship to travel to x from y? - As your technology increases your engines improve and change form. These tech upgrades can take a while in game, but open up new oportunities to expand. The Current planned out speeds are based on how many seconds it takes to travel from 1 inner star system cell to another. Liquid = 1b / 540000s (150 hours or 6.25 days) Ion Dr = 1b / 54000s (15 hours) warp 1 = 1b / 1800s (30 mins) warp 2 = 1b / 900s (15 mins) warp 3 = 1b / 450s (7.5 mins) warp 4 = 1b / 225s (3.75 mins) warp 5 = 1b / 112s (1.86 mins) warp 6 = 1b / 56s warp 7 = 1b / 28s warp 8 = 1b / 14s warp 9 = 1b / 7s warp 9.1 = 1b / 6s warp 9.2 = 1b / 5s warp 9.3 = 1b / 4s warp 9.4 = 1b / 3s warp 9.5 = 1b / 2s warp 9.6 = 1b / 1s warp 9.7 = 1b / .9s warp 9.8 = 1b / .8s warp 9.9 = 1b / .7s warp 9.95 = 1b / .6s Warp 9.99 = 1b / .5s As one can see travel times are exponentially cut, but to travel across, from one end to another of 1 sector block it will take roughly a year to do even at the top speed listed here. Once more sector blocks are created and supported Higher speeds and Jump Gates will be put out. (Jump gates may be out before that though) Warp 1 = 1c or rather the speed of light. A year in game time is 15 days which means if you are in the middle of your sector you have another system no more than 75 days away at warp 1. At Warp 2 that's less than a month away and at warp 3, 15 days. Better your tech the more exploration you can do and the more exploration you do the more you need better tech to defend yourself.