Original Post
Jello mates, I'm back with more crafting fun. I have come up with a modified version of the crafting system from WoW. Let us propose I am a Blacksmith and I want to create the Flaming Sword of Alderan. It is a custom long-sword and requires a high percent of mastery in materials, tools and long-swords. When the sword is created it gives a small mastery bonus to everything in blue on the chart below. So even if a player is fully experienced in crafting the best weapons in the game, if they have no "practice" on some of the lesser ones they will still stuck at it. Points to consider: +The more time one spends not crafting an item, the mastery lowers slightly over time, the lost mastery not to exceed X% of mastery level had before. +Items decay over time in use. The lower standard of the item, the faster it decays. There should always be a market for lower level items because of this. +Mastery only decays during time which you are crafting other things. and it decays VERY slowly. +Crafting is not tedious. There will be methods in place which you use to craft. Crafting will consist of more than a single click. Questions? Comments? Think it will work? I am also thinking of using something similar with combat. Keep in mind this is by no means a full chart.
[Edited by - Dasha on November 19, 2009 5:45:11 PM]
[Edited by - Dasha on November 19, 2009 5:45:11 PM]