Original Post
Hi, I'm working on a 3D iPhone game and I'm posting on behalf of my programmer. We're approaching the end of the project and the last large thing on the list is an animation system. I was wondering if someone could direct me towards some good resources or give some advice as to which way would be the best to go. I have rigged models animated in Maya ready to go, but I'm wondering if a skeletal animation system would be asking too much of my programmer to implement. It would be ideal but it's the most complex solution. I'm wondering if vertex based keyframe animation is a better alternative and if there are major downfalls with either method. Would the iPhone be able to handle just straight up vertex animations? If I simply exported every frame of each animation and had it load them in as needed? Because that seems highly inefficient and like the iPhone would run out of memory far too quickly, but it's probably much easier to implement. If there are some opensource engines or code examples which we can rip apart and use the bits in a way that fit our game that would be great. My programmer is just dreading the idea of doing this all from scratch. Thanks in advance.