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GLscene : anyone have much knowledge of it?

Started by AndyGil Nov 20, 2009 at 7:57 AM 4 replies 2.8k views
Original Post
AndyGil
AndyGil
Hi, ive been playing with Glscene in delphi and really starting to like it. But besides trying to find information for even anything regarding glscene, specifically nothing about this problem. (is there not an english forum for glscene anywhere?) Anyways... All ide like to know is if i can export the object to anything? The only thing i did find was a demo where it made a freemesh from an object and saved it as a .glsm (GLscene mesh i presume) but cant find anything else regarding export. BUT even it cannot export to anything else.. how would i go about making a convertor from the .glsm to a 3d file format of my own (or more specifically how can i find more info and the file format of the .glsm file as i cant seem to open to view inside it) Thanks Andy
FXACE
FXACE
Quote:
Original post by AndyGil
Hi, ive been playing with Glscene in delphi and really starting to like it. But besides trying to find information for even anything regarding glscene, specifically nothing about this problem. (is there not an english forum for glscene anywhere?)

Anyways... All ide like to know is if i can export the object to anything? The only thing i did find was a demo where it made a freemesh from an object and saved it as a .glsm (GLscene mesh i presume) but cant find anything else regarding export.

BUT even it cannot export to anything else.. how would i go about making a convertor from the .glsm to a 3d file format of my own (or more specifically how can i find more info and the file format of the .glsm file as i cant seem to open to view inside it)
Thanks
Andy



glScene is a free game api and engine.
It works on Delphi and C++ Builder.
It consist of components like TComboBox.

The view area is TGLSceneViewer.

So in program must be : TGLSceneViewer, TGLScene, TGLCamera.
To create objects in GLScene -
first create TGLScene in form;
then double click to the icon;
//Here is menu...
and by right click in camera tree info;
set Create Camera;

In TGLSceneViewer Set the Camera to name of TGLCamera that you created.
In TGLCamera set the your position and eye view.

The same way (as creating camera) create the object.
You can rechange the owner of each TGLComponent.

Lord Crc
Lord Crc
I used GLScene a bit a few years back. Then there was talk about exporting, but not much came from it IIRC. Most users only need to import stuff, so it's understandable. Not sure if they've added exporting capability yet, but I'd be slightly surprised if they had.

It shouldn't be too hard to write a crude exporter for something like COLLADA though. IIRC most objects expose the properties you need. It'll be a bit of work tho :)
FXACE
FXACE
Forum for discussing GLScene.
"http://www.glscene.ru/" but only in russian language.


??? Sorry for my English.
Lord Crc
Lord Crc
There's no english "forum", but there are newsgroups over at news://forums.talkto.net/glscene.general with regular activity.

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