Original Post
Project name: N/A Generic FPS Brief description: I am working on a basic FPS type game, mostly laying out the framework, etc and need help learn/implementing physics in this generic game. I have a few game models that I am working with along with an artist that is working on more models. The models right now are tanks, and need some help getting them to work with ODE, plus we will have some general questions related to physics or ODE as we work on the project. I don't have an estimated time frame, maybe part time for about a month, but the physics developer would know more about it then me. We will need to know how to get a model from Max, and into the simulation from start to finish (as far as the physics is concerned), meaning how to setup collision shapes, should we use any specific tools, etc. Target aim: This is more of a learning exercise more then anything with Ogre and Ode. Compensation: Give me an estimate, and I would like to pay using pay-pal. Technology: C++, Ogre 1.7, OgreOde (ODE wrapper) Talent needed: Must: C++, Ogre, ODE Additional: Scythe (or some other physics editing tool), OgreOde Team structure: I am the only developer, and one other artist. Website: N/A Contacts: Please only contact me in email: farris.shane@gmail.com Previous Work by Team: N/A Additional Info: N/A Feedback: Any