Skip to main content
GameDev.net gamedev.net
🔒 Locked

Physics Developer/Consultant Needed [Paid]

Started by TheMac Nov 20, 2009 at 1:32 PM 0 replies 350+ views
Original Post
TheMac
TheMac
Project name: N/A Generic FPS Brief description: I am working on a basic FPS type game, mostly laying out the framework, etc and need help learn/implementing physics in this generic game. I have a few game models that I am working with along with an artist that is working on more models. The models right now are tanks, and need some help getting them to work with ODE, plus we will have some general questions related to physics or ODE as we work on the project. I don't have an estimated time frame, maybe part time for about a month, but the physics developer would know more about it then me. We will need to know how to get a model from Max, and into the simulation from start to finish (as far as the physics is concerned), meaning how to setup collision shapes, should we use any specific tools, etc. Target aim: This is more of a learning exercise more then anything with Ogre and Ode. Compensation: Give me an estimate, and I would like to pay using pay-pal. Technology: C++, Ogre 1.7, OgreOde (ODE wrapper) Talent needed: Must: C++, Ogre, ODE Additional: Scythe (or some other physics editing tool), OgreOde Team structure: I am the only developer, and one other artist. Website: N/A Contacts: Please only contact me in email: farris.shane@gmail.com Previous Work by Team: N/A Additional Info: N/A Feedback: Any
TheMac
TheMac
Here are some issues I have having with a simple tank simulator at the moment that I will need some help with because of time constraints:

1. Can't get a collision shape around the turret.
This brings up a few questions:
Why of course.
I am rotating the turret when it doesn't have a collision shape, but does it need to have a joint to the main body once there is a collision shape.
If I do need a joint, how will that work if the base of the turret goes inside the collision shape of the main body about 1/8 of the way down.

2. Is it typical to set all this up in an editor like Scythe.
If so, can you help me learn how to use it

3. I have 6 wheels on the tank I am working with right now. To make it a tracked vehicle, is it as simple as having the artist create a number of linked tracks around the wheels. Is there a more efficient way, example animate the tracks and just slide a box containing the tank along the terrain. What are the disadvantages of this.

4. Is there a generic way I can setup rigging models with collision shapes (including rag dolls) and simply pass a model in and have it rigged, or is more specific logic needed depending on the model. If this is possible, I'm guessing it will take much longer to setup a scene.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.