Original Post
I was wondering if anyone would be able to comment on a couple of musings I´ve been having regarding sandbox style games. Basically the premise is this: games such as EVE Online while offering a type of sand boxed environment have not taken the idea to its ultimate conclusion. They still offer quests and missions for the player to complete rather than just having the game be the environment and the players. Ultimately in my idea the player is dropped into a galactic / universal area with a set of tools such as the ability to research and to convert raw materials into other useful goods and then let loose. What they decide to do is entirely up to them. There are no non-player characters, no missions, no quests, no levels, no artificial game mechanics of any kind. They can spend their time talking with other players and as such make alliances (there would be no in game concept of an alliance though, they would be purely handled by in game communication so if a player wanted to break an alliance all they would need to do would be to attack the player or to negotiate an alliance with another player behind their back). Or they can be an aggressive player and attack other players for no reason. Or another strategy would be a player who dedicated themselves to technology. Other players would not attack as that player has a resource that they want to continue to be able to purchase. Thus really the game is extremely simple. Once the virtual world has been created there is really nothing to it. The players create the world through diplomatic and social means in much the same way as they do in the real world by protecting their interests and by expanding their influence with other players either by being a force of knowledge or just purely a militaristic power. Any comments on this rather short description? I have some blog posts I´ve been making over the last couple of months if anyone wants a more detailed description of my ideas. [Edited by - Cromulent on November 21, 2009 7:51:53 AM]