Original Post
Download Beta Development screenshots ======================= Beta release (25/03/2010)
Alpha release(30/03/2010)
Map editor : Some trees and objects placement
Path editor :
Turrets in-engine early shots(31/01/2010):
Early gameplay (31/01/2010):
Forest Defense ============== Genre : 3D Strategy ala TowerDefense Gameplay ======= You are attacked by a horde of [Fire] Elementals which are spawned in waves from a specific spawn point. You build your [water] defense and try to stop them from reaching their destination point. Through the level there are [flamable] objects such as oil tanks.If a [fire] elemental reach such an object it grows [evolution].If it reaches health over 5, it creates a portal, which is a second spawn point [Proliferation]. Money will be gained of course by killing enemies.Every elemental is worth the same amount of credits as its orginal health was (that is,external modifications as weather are not applied). Weather abilities : Snow - Takes one health point permanently from each newly spawned elemental Rain - Takes one health point from each spawned elemental every 20 seconds Enemies ======= Fire Elemental Health : 3 Speed : Normal Fire Prince Health : 5 Speed : Slow Special : It spawns a fire elemental every 10 seconds Fire Droplet Health : 2 Speed : Fast Special : It gains one health point every 5 seconds permamently.Cannot gain more than 3 health points this way. Fire Princess Health : 3 Speed : Normal Special : It spawns a fire droplet every 10 seconds.Gains +1 to health for each fire prince in play. Cannot gain more than 2 health points this way. Fire Necromancer Health : 4 Speed : Slow Special : It draws all fire to itself.After it dies it is respawn as a fire elemental at the position it died. Turrets ============= Water Sprinkler Cost : 3 Damage : 1 Reload speed : Normal Bullet speed : Fast Range : Normal God's Gift Cost : 4 Damage : 0 Reload speed : Normal Bullet speed : Instant Range : Larger than Normal Special : Slows down the enemy unit and disables its special ability as long as it targets it Water Pulse Cost : 4 Damage : 2 (Area) Damage radius : Enough to catch 3 enemies at once Reload speed : Slow Bullet speed : Normal Range : Very large Fountain cannon Cost : 7 Damage : 1 (Area around self) Reload speed : Slow Bullet speed : Instant Range : Very short Special : If the enemy is targeted by God's Gift,it scores an additional damage point. Water Gun Cost : 8 Damage : 1 Reload speed : Normal Bullet speed : Fast Range : Normal Special : Fires 3 bullets at the same time to the three closest enemies. 26/04/2010 I've removed the development information from this post to keep it clean for the future. I've only left the game concept and the screenshots. [Edited by - ne0_kamen on April 26, 2010 1:59:41 PM]
Alpha release(30/03/2010)
Map editor : Some trees and objects placement
Path editor :
Turrets in-engine early shots(31/01/2010):
Early gameplay (31/01/2010):
Forest Defense ============== Genre : 3D Strategy ala TowerDefense Gameplay ======= You are attacked by a horde of [Fire] Elementals which are spawned in waves from a specific spawn point. You build your [water] defense and try to stop them from reaching their destination point. Through the level there are [flamable] objects such as oil tanks.If a [fire] elemental reach such an object it grows [evolution].If it reaches health over 5, it creates a portal, which is a second spawn point [Proliferation]. Money will be gained of course by killing enemies.Every elemental is worth the same amount of credits as its orginal health was (that is,external modifications as weather are not applied). Weather abilities : Snow - Takes one health point permanently from each newly spawned elemental Rain - Takes one health point from each spawned elemental every 20 seconds Enemies ======= Fire Elemental Health : 3 Speed : Normal Fire Prince Health : 5 Speed : Slow Special : It spawns a fire elemental every 10 seconds Fire Droplet Health : 2 Speed : Fast Special : It gains one health point every 5 seconds permamently.Cannot gain more than 3 health points this way. Fire Princess Health : 3 Speed : Normal Special : It spawns a fire droplet every 10 seconds.Gains +1 to health for each fire prince in play. Cannot gain more than 2 health points this way. Fire Necromancer Health : 4 Speed : Slow Special : It draws all fire to itself.After it dies it is respawn as a fire elemental at the position it died. Turrets ============= Water Sprinkler Cost : 3 Damage : 1 Reload speed : Normal Bullet speed : Fast Range : Normal God's Gift Cost : 4 Damage : 0 Reload speed : Normal Bullet speed : Instant Range : Larger than Normal Special : Slows down the enemy unit and disables its special ability as long as it targets it Water Pulse Cost : 4 Damage : 2 (Area) Damage radius : Enough to catch 3 enemies at once Reload speed : Slow Bullet speed : Normal Range : Very large Fountain cannon Cost : 7 Damage : 1 (Area around self) Reload speed : Slow Bullet speed : Instant Range : Very short Special : If the enemy is targeted by God's Gift,it scores an additional damage point. Water Gun Cost : 8 Damage : 1 Reload speed : Normal Bullet speed : Fast Range : Normal Special : Fires 3 bullets at the same time to the three closest enemies. 26/04/2010 I've removed the development information from this post to keep it clean for the future. I've only left the game concept and the screenshots. [Edited by - ne0_kamen on April 26, 2010 1:59:41 PM]



