Original Post
I'm trying to implement compiled vertex arrays in my engine. my first attempt failed, and my second attempt won't even run. I've borrowed initialization code from glVelocity, and when I get it working I plan on rewriting it. anyways, the cva's won't initialize. my hardware Geforce 256) has the correct extension and is capable of cva's. is there anything wrong in the code?
Everything compiles fine. yes, I have glext.h linked to it. if anybody might know what's wrong that'd be great.
thanks,
Joe
Never underestimante the power of stupid people in large groups.
Edited by - Julio on July 30, 2001 9:40:09 PM
GLLOCKARRAYSEXTPROC m_glLockArraysEXT = 0;
GLUNLOCKARRAYSEXTPROC m_glUnlockArraysEXT = 0;
GLARRAYELEMENTEXTPROC m_glArrayElementEXT = 0;
GLCOLORPOINTEREXTPROC m_glColorPointerEXT = 0;
GLDRAWARRAYSEXTPROC m_glDrawArraysEXT = 0;
GLEDGEFLAGPOINTEREXTPROC m_glEdgeFlagPointerEXT= 0;
GLGETPOINTERVEXTPROC m_glGetPointervEXT= 0;
GLINDEXPOINTEREXTPROC m_glIndexPointerEXT = 0;
GLNORMALPOINTEREXTPROC m_glNormalPointerEXT= 0;
GLTEXCOORDPOINTEREXTPROC m_glTexCoordPointerEXT= 0;
GLVERTEXPOINTEREXTPROC m_glVertexPointerEXT= 0;
GLCLIENTACTIVETEXTUREARBPROC m_glClientActiveTextureARB = 0;
and the initialization:
m_glArrayElementEXT = (GLARRAYELEMENTEXTPROC)
wglGetProcAddress("glArrayElementEXT");
m_glColorPointerEXT = (GLCOLORPOINTEREXTPROC)
wglGetProcAddress("glColorPointerEXT");
m_glDrawArraysEXT = (GLDRAWARRAYSEXTPROC)
wglGetProcAddress("glDrawArraysEXT");
m_glEdgeFlagPointerEXT = (GLEDGEFLAGPOINTEREXTPROC)
wglGetProcAddress("glEdgeFlagPointerEXT");
m_glGetPointervEXT = (GLGETPOINTERVEXTPROC)
wglGetProcAddress("glGetPointervEXT");
m_glIndexPointerEXT = (GLINDEXPOINTEREXTPROC)
wglGetProcAddress("glIndexPointerEXT");
m_glNormalPointerEXT = (GLNORMALPOINTEREXTPROC)
wglGetProcAddress("glNormalPointerEXT");
m_glTexCoordPointerEXT = (GLTEXCOORDPOINTEREXTPROC)
wglGetProcAddress("glTexCoordPointerEXT");
m_glVertexPointerEXT = (GLVERTEXPOINTEREXTPROC)
wglGetProcAddress("glVertexPointerEXT");
if (m_glArrayElementEXT == 0 || m_glColorPointerEXT == 0 || //here is returns false, everything is 0
m_glDrawArraysEXT == 0 || m_glEdgeFlagPointerEXT == 0 ||
m_glGetPointervEXT == 0 || m_glIndexPointerEXT == 0 ||
m_glNormalPointerEXT == 0 || m_glTexCoordPointerEXT == 0 ||
m_glVertexPointerEXT == 0)
{
return false;
}
m_glLockArraysEXT = (GLLOCKARRAYSEXTPROC)
wglGetProcAddress("glLockArraysEXT");
m_glUnlockArraysEXT = (GLUNLOCKARRAYSEXTPROC)
wglGetProcAddress("glUnlockArraysEXT");
if (m_glLockArraysEXT == 0 || m_glUnlockArraysEXT == 0)
return false;
m_glClientActiveTextureARB = (GLACTIVETEXTUREARBPROC)
wglGetProcAddress("glClientActiveTextureARB");
if (m_glClientActiveTextureARB == 0)
return false;
return true;
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Never underestimante the power of stupid people in large groups.
Edited by - Julio on July 30, 2001 9:40:09 PM