Original Post
Hey everyone. This isn't really a "buy my game" or marketing spam. But I did want to let you guys know that i've completed my first commercial indie game! Exciting times for me. :D It's an iPhone game called Mole and it can be found here! It's taken about 3 people with a combined man power of about 5 months worth of work to get Mole up to a quality I wanted to sell to people. A lot of work has gone into it's design. Making it easy to play and as clean from bugs as possible. As my previous endeavours have been working at a full scale games studio. It's been a real pleasure to work in both spectrum's of game development. For me i've found that while large scale development helps to foster peoples professionalism in the office space, Learn solid quality assurance practices and be able to work on grand development projects. Indie development, while much more smaller allows for a more free state to prototype, refine and create. I hope Mole does well and i'm currently working on a new project for the iPhone. Cheers!