Original Post
I just finished reading this article: http://www.peroxide.dk/papers/collision/collision.pdf It is probably the best articles I have come accross on collision detection. I now know exactly how to do collision detection at the triangle level. My only remaining problem is how to choose which objects need to be tested. The article talks about using ellipsoids, but for the time being, I will only be testing for collision between the player(a sphere) and the world(all objects have bounding spheres) How do I do this? I have heard of using an Octree..but from what I understand, I would check which octant(s) the player passes through as it moves, then only check for collission against these objects? this doesn't seem practical or fast to me.. Can anyone clarify, or give me something more to read? Thanks again =)
