Original Post
I'm sure this has been asked a thousand times, however I need to ask once more, as my situation is relatively unique. I need either a network library, or a basic server framework to expand upon for a basic 3d game. I need either the framework, or library, to be able to handle a few users at a time, and with a little (Lot) of work on my part, be able to expand to handle 1-200 people at a time. I need something that can be compiled on both linux and in VC++, and it needs to use UDP. It'd be nice if it has a client counter part as well, in the case of a framework - however basic it may be. Basically the reason for this odd request is that I need to create a prototype ASAP, and the network part doesn't need to be advanced, just functional - walking around, tracking players, firing a gun, maybe basic projectile tracking, and chat. All of these features aren't necessary in the framework obviously, I'm just trying to paint a picture of what this will be used for. Not sure what else to say, I'm creating a basic game and I've done all I can without writing the network part. I have an advanced knowledge of C++, but only a basic working knowledge of network programming, so I need to find something that prevents me from making too many big mistakes, and helps me create a basic networked game play in a reasonable amount of time.