Original Post
Team name: none Project name: none Brief description: I’d like to team up with someone who could import some assets into a game engine and create some simple controls. I’m not very savvy with engines or programming languages, so what methods are used is entirely up to the programmer. I’m not really interested in working on all of the mechanics of a complete game right now; I just want to get some experience working with a programmer in an effort to improve the pipeline between artists and programmers. I’m capable of providing all of the assets that would be necessary to produce a video game cinematic, but I’d like more experience with exporting to a format that can be controlled in real time. The goal here is just to learn to work with someone to get a rig to do what it's supposed to do. Target aim: none Compensation: none Technology: I'll be using Maya and Photoshop. Talent needed: programmer Team structure: Just me on this project. I'll model, rig, texture, animate, and export the files to whatever format we decide on. I'd like someone who knows what they're doing to give me feedback and help me improve the rigs. Hopefully we'll both learn from the experience. Website: none Contacts: reply here Previous Work by Team: none that applys to this Additional Info: The character I’d like to use for this project has a 10k tri budget, 16 1k texture maps and 60 joints. I should be able to provide any necessary files. Here’s an animation test. (sorry for the bad lighting)
link to ">Animation Test http://s267.photobucket.com/albums/ii295/GninjaGnome/?action=view¤t=ironkladAnimationTest.flv Feedback: Any [Edited by - GninjaGnome on February 8, 2010 3:12:17 PM]