Original Post
Just a little question...
If I want to render a scene with a texture mapped quad, a colored poly without texture and a raster positioned image, and I want it all to show at once.. can I do all that like this :
glEnable(GL_TEXTURES)
drawQuadFunction()
glDisable(GL_TEXTURES)
drawColoredPolyFunction()
glEnable(GL_TEXTURES)
glRasterPos2i(x3,y3)
drawRasterImageFunction()
Or does the glEnable/Disable functions count for the entire loop ? ( i.e. the last one counts, so everything i draw will be with textured and rasterpositioned( or whatever its called
))