Original Post
Hi All! Back in 2007 when I was first learning XNA I adapted the first 10 or so of NeHe's OpenGL tutorials to XNA 2.0 and posted them here on GameDev.net. They got A LOT of attention. However, since then a lot has changed in XNA, with XNA 4.0 having tons of breaking changes. So I've decided to re-visit the NeHe tutorials, in addition to writing some of my own. You can find the NeHe tutorials written in C# with XNA 4.0 on my brand new blog Game Developedia. (Yes, after 10 years of being active in the GameDev web community I'm finally starting a real blog) These tutorials are more than just a re-write of the NeHe tutorials, however, as I highlight some of the key differences between XNA 3.1 and 4.0 as I work through the code samples. So if you're interested, check out the blog. Cheers!
