Original Post
I want to display bitmaps, but all the info I find on doing it says to use either textured quads or glDrawPixels().
I don''t like textured quads be it requires that all bitmaps have sizes in powers of 2 (I think) and I head that glDrawPixels is slow (true?).
So if YOU were writing a 2D game in OpenGl what would YOU do?
Jason Mickela
ICQ : 873518
E-Mail: jmickela@pacbell.net
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"Evil attacks from all sides
but the greatest evil attacks
from within." Me
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