Original Post
I''m attempting a rigid body simulator, and I need the inertia tensors for some common shapes: Box, cylinder, & sphere. As I understand it, this tensor comes in the form of a 3x3 matrix, and is somehow derived from the moments of inertia around the 3 primary axi... Anyway, I''m sure there''s a table of these out there somewhere, but I''ve yet to find it. Any help is much appreciated!