Original Post
I had a dream the other day that I was precognitive. I couldn't specifically see the future, instead I mainly felt a sense of urgency if I was near a person whose future was going to go badly unless I interfered, and I had to guess about what sort of interference might help. It was an important part of the story that I failed sometimes. Then as I gained some mastery of reacting to these precognitive warnings, a new time-related power emerged: visions of the past. This provided clues, mysteries I had to investigate in a similar way to the precognitive warning feelings. I also had the thought that if I was going to continue to gain related powers, hopefully one would be time travel so I could go back and fix the occasions where I'd failed to avert a disaster my precognition had warned me about. After I woke up it occurred to me that in this dream I was basically playing a game, so maybe the concept could be easily implemented as a game, something like a cross between an adventure game and a social sim. The precognitive warning sense might be done as a red aura of danger around an affected person or location. Visions of the past were simply scripted scenes or cut scenes, usually followed by asking questions to NPCs, then going to the location in the dream to poke around for physical clues. So, anyone have some ideas to add about how to make a game out of this concept of time-related powers and problem solving?