Original Post
Project Description At PolyBeast we are currently gearing towards a technical and aesthetic demonstration with a view to securing financial investment and the capability to further goals into producing a high profile commercial product. The game is a highly unique action-adventure title that takes place in a surreal cyberpunk dreamworld, that is completely unlike any environment in a video game to date. Emphasis is placed on an extraordinarily dynamic game world, and game mechanics player down combat and instead encourage stealth, puzzle solving and exploration. From a technical standpoint, the game is additionally quite advanced, eschewing many traditional approaches with regards to it's content. Target aim: Digital Distribution, potentially multiplatform. Compensation: There is presently no financial compensation available for this position (nor other positions within the team). Technology: Unreal Engine 3 + Proprietary "Dynamic World" system and proprietary Terrain implementation. Team structure: The team stands at 5 strong, with an extremely experienced Producer, competant Programmer and 3 Artists. Website: http://www.polybeast.co.uk (placeholder) Contacts: Please contact l.parkes-haskell[AT]polybeast.co.uk for more details. Previous Work by Team: Various indivudal works, including both commercial, indie and mod development. As a team, we have already produced one (unreleased) indie game using the Unreal Engine. Feedback: Anything applicable. Talent: We are currently interested in the following expertise: * Programmers * Concept Artists * 3d Artists * Animators * Writers Programmers: * Are well versed in a C or Java based programming language. * Knowledge of UnrealScript is highly sought after. * Have experience with programming for games. Environment Artists: * Use either 3dsMax or Maya. * Are capable of dealing with all geometry, UVs and texture maps (diffuse, specular, normal). * Experience with rigging and animation is very desireable. Character Artists: * Use either 3dsMax or Maya. * Are capable of dealing with all geometry, UVs and texture maps (diffuse, specular, normal). * Experience with rigging and animation is very desireable. * Capable of combining both hard-surface and more organic techniques. * Unreal experience a plus. * Ability to deal with non-humanoids a plus. Animators: * Use either 3dsMax or Maya. * Experience with both skeletal (bone structure) and vertex (morph target) animation desireable. Writer: * Has excellent work samples. * Can cope with both dialogue and the larger story. Concept Artists: * Preferably works digitally. * Can deal with various tasks, including landscapes and characters.