Original Post
I am working on a compute shader and I want to do some speed test... I read somewhere that compute shaders are being executed asynchronously and I wonder if that is the case with the following call:
device.ImmediateContext.Dispatch(1, height, 1);
Can I just time how long this call takes or do I need to do queries or mapping of the result set to get accurate measurements?
Thanks
Marcel
device.ImmediateContext.Dispatch(1, height, 1);
Can I just time how long this call takes or do I need to do queries or mapping of the result set to get accurate measurements?
Thanks
Marcel