Original Post
I am designing the stat system for an RPG-solo project and I have hit a wall.
I will warn you that there is a chance this might not move past theory-crafting, but I am enjoying creating it all the same.
Deciding between giving some of my stats utilities outside of simple combat. And also different kinds of damage and ways to avoid the damage. I guess I'll just post what I have to get some feedback. Trying to balance things :D
Body
Agile - Attack Speed, Evasion
Strong - Melee Attack, Health (HP), Carry
Tough - Health (HP), Defense, Health Regen
Mind
Focused - Hit, Ranged Attack, Energy Regen
Intelligent - Energy Attack, Energy (EP)
Wise - Energy Defense, Energy (EP)
Soul
Sprited - Health/Energy/Grace Regen
Pious - Grace Attack, Grace (GP)
Graceful - Grace Defense, Grace (GP), Evasion
I was wanting to go with something simple like 12 skill points to divvy amongst the 9 stats. You could specialize and put all 12 into one skill, or balance for more hybrid builds. I haven't yet picked the classes or even decided how limited I am going to make. But I'm sort of stuck at this roadblock.
Any tips on balancing it or maybe even experience of creating stat systems of your own?
[Edited by - MrBlu on June 24, 2010 6:11:50 PM]
I will warn you that there is a chance this might not move past theory-crafting, but I am enjoying creating it all the same.
Deciding between giving some of my stats utilities outside of simple combat. And also different kinds of damage and ways to avoid the damage. I guess I'll just post what I have to get some feedback. Trying to balance things :D
Body
Agile - Attack Speed, Evasion
Strong - Melee Attack, Health (HP), Carry
Tough - Health (HP), Defense, Health Regen
Mind
Focused - Hit, Ranged Attack, Energy Regen
Intelligent - Energy Attack, Energy (EP)
Wise - Energy Defense, Energy (EP)
Soul
Sprited - Health/Energy/Grace Regen
Pious - Grace Attack, Grace (GP)
Graceful - Grace Defense, Grace (GP), Evasion
I was wanting to go with something simple like 12 skill points to divvy amongst the 9 stats. You could specialize and put all 12 into one skill, or balance for more hybrid builds. I haven't yet picked the classes or even decided how limited I am going to make. But I'm sort of stuck at this roadblock.
Any tips on balancing it or maybe even experience of creating stat systems of your own?
[Edited by - MrBlu on June 24, 2010 6:11:50 PM]