Original Post
I need some help with the design of a 3D map editor.
What is a map editor supposed to do? Just place models and export the file name, rotation, location and scale?
So what I would need to do is just to create some way of loading all available models, allow the selection of one, and a way to place it on the map, right?
If done that way then wouldn't it load the same model multiple times? Is there another way to allow multiple instances to use the same model?
Why is it that when you open a map from a game (like Battlezone II, for example) its just random symbols, why is that?
How would I create a terrain that can also be modified and included into the map?
What is a map editor supposed to do? Just place models and export the file name, rotation, location and scale?
So what I would need to do is just to create some way of loading all available models, allow the selection of one, and a way to place it on the map, right?
If done that way then wouldn't it load the same model multiple times? Is there another way to allow multiple instances to use the same model?
Why is it that when you open a map from a game (like Battlezone II, for example) its just random symbols, why is that?
How would I create a terrain that can also be modified and included into the map?