Original Post
My game centers around you, the player, and involves a heavy traditional RPG aspect.
The game itself will cover a real-life span of about 40-50 years. You begin the game as an adult (low-mid 20s) and eventually will die of old age in your 70-80s (assuming you aren't eaten by a slavering grue before then). The game takes place during ancient times and so I could shorten that and still have it fit into the theme.
I am wondering how I can enforce this limit and still have it palatable to the player. Here are some possibilities:
1. You suddenly keel-over dead at a random age. Hard-core!
2. You develop old-age implemented as a disease and thus know your time is numbered. Perhaps it can be implemented in a manner similar to increasing corruption in ADOM. Thus as you get older, you gain more and more ailments (cataracts, brittle bones, memory loss, etc.) until you're so old that you croak.
3. Your fate is determined by the stars and the exact pre-destined date for you to enter the afterlife is foreseen and known much much earlier in the game.
4. If you do not complete the main goal of the game by a certain age then the king summons you and the game ends.
5. You live indefinitely but the longer it takes past a certain age, the lower your overall score is. Being too old acts as a big penalty. Note that I really want to avoid this scenario as I do not want to plan the game events over an indefinite period of time.
Which method would you choose? Do you have any other ideas not in the list? Do any of the above methods really grate against your sensibilities to having fun in the game?
The game itself will cover a real-life span of about 40-50 years. You begin the game as an adult (low-mid 20s) and eventually will die of old age in your 70-80s (assuming you aren't eaten by a slavering grue before then). The game takes place during ancient times and so I could shorten that and still have it fit into the theme.
I am wondering how I can enforce this limit and still have it palatable to the player. Here are some possibilities:
1. You suddenly keel-over dead at a random age. Hard-core!
2. You develop old-age implemented as a disease and thus know your time is numbered. Perhaps it can be implemented in a manner similar to increasing corruption in ADOM. Thus as you get older, you gain more and more ailments (cataracts, brittle bones, memory loss, etc.) until you're so old that you croak.
3. Your fate is determined by the stars and the exact pre-destined date for you to enter the afterlife is foreseen and known much much earlier in the game.
4. If you do not complete the main goal of the game by a certain age then the king summons you and the game ends.
5. You live indefinitely but the longer it takes past a certain age, the lower your overall score is. Being too old acts as a big penalty. Note that I really want to avoid this scenario as I do not want to plan the game events over an indefinite period of time.
Which method would you choose? Do you have any other ideas not in the list? Do any of the above methods really grate against your sensibilities to having fun in the game?