Original Post
Hi,
just played Alan Wake. They have a really nice depth of field effect, with what seems like real bokeh, and it's seems *really* fast. I've seen some shaders with bokeh before, but they are all slow (Metro 2033's diffusion DOF for example, looks very nice but brings even a GTX480 to it's knees). Does anyone know how they pull it off?
Cheers,
Simon
just played Alan Wake. They have a really nice depth of field effect, with what seems like real bokeh, and it's seems *really* fast. I've seen some shaders with bokeh before, but they are all slow (Metro 2033's diffusion DOF for example, looks very nice but brings even a GTX480 to it's knees). Does anyone know how they pull it off?
Cheers,
Simon