Original Post
Recently I'm planning to make a new game with my own game engine, although I have my own modeling tool, I want the models with better quality, so I have to choose maya or 3d max to make models, could anyone tell me which one is better, we all know the data structures of two kinds of model are different, and so far I know they have different ways of skeletal transform, I want to gain better performance and the API is easy to use.