Original Post
Hi all, I've recently been messing around with shaders in xna and am now moving onto using them for shadows. I have successfully implemented shadow mapping thanks to reimers site but am not happy with the quality this technique produces. I have looked at many forms of shadowing techniques and shadow volumes/stencil shadows appeals to me.
The reason for this is I want to make a game with the viewpoint of a little big planet game(3d but side on and scrolling) but with a large focus on the shadows(a key concept of the game story and design). Now in this I would like to try and make possible collision detection between shadows. I was thinking collision between shadow volumes could be possible or possibly faking it with per pixel 2d collision with sprites projected on the background wall.
Any ideas how i could test for shadow collisions? Also I cannot find any tutorials for shadow volumes with xna anywhere, can anybody provide links.
I love how this game works and would really like to know how its done and what shadow technique it uses - http://www.shadowphysics.com/
Any help would be greatly appreciated
The reason for this is I want to make a game with the viewpoint of a little big planet game(3d but side on and scrolling) but with a large focus on the shadows(a key concept of the game story and design). Now in this I would like to try and make possible collision detection between shadows. I was thinking collision between shadow volumes could be possible or possibly faking it with per pixel 2d collision with sprites projected on the background wall.
Any ideas how i could test for shadow collisions? Also I cannot find any tutorials for shadow volumes with xna anywhere, can anybody provide links.
I love how this game works and would really like to know how its done and what shadow technique it uses - http://www.shadowphysics.com/
Any help would be greatly appreciated