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[C++] What library fill those needs?

Started by czarevitch Sep 3, 2010 at 4:49 PM 0 replies 700+ views
Original Post
czarevitch
czarevitch
You can also try OZCollide.
A free 3D collision detection library.
www.tsarevitch.org/ozcollide

OZCollide is a fast, complete and free collision detection library. It provides a very ease of use C++ API especially focused on performance and functionalities for real time applications such as video games. OZCollide doesn't just provide yes/no collision queries between standard primitives. It is a full, functional, performant, stable and cross-platform library to be used instantly into your pipeline production providing tons of collision methods up to the object serialization itself. OZCollide is based on AABB tree implementation.

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Igor KRAVTCHENKO.
grhodes_at_work
grhodes_at_work
There is no question or original post. Yes, related to physics/math but this looks like an advertisement/library promotion. Moving to "Your Announcements" forum.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net

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