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[web] HTML5 Canvas IE9 support

Started by Sockwave Sep 3, 2010 at 7:25 PM 2 replies 1.4k views
Original Post
Sockwave
Sockwave
So I've recently been reading that IE9 now supports the canvas element, but I'm sort of skeptical. I really though MS was doing everything they could to keep the Canvas and browsers apps in general down. I can't get IE9 myself (its not compatible with XP) but has anyone tried this out? Can IE9 run a complex canvas app, like the ones at Canvas Demos smoothly? IE is the last hold out for Canvas support, so it would be exciting if they really implemented it well.
www.canvaswave.com
Gorax
Gorax
They seem to work fine in Google Chrome. I can't say the same for IE (I'm using XP too). I'm not entirely sure why the canvas element's being used at all, especially given the fact that you have been able to do stuff like this for years now using Java. Seems a little redundant to me...
Alpha_ProgDes
Alpha_ProgDes
As opposed to downloading Silverlight, Java, or Flash... you just download the Internet!

Intrawebz iz de winnar!

[Edited by - Alpha_ProgDes on September 3, 2010 8:10:56 PM]
Beginner in Game Development?  Read here. And read here.  
swiftcoder
swiftcoder
Quote:
Original post by Sockwave
Can IE9 run a complex canvas app, like the ones at Canvas Demos smoothly?
From my (admittedly brief) tests, the IE9 platform preview runs the majority of the canvas demos just as well as Chrome does.
Quote:
Original post by Gorax
I'm not entirely sure why the canvas element's being used at all, especially given the fact that you have been able to do stuff like this for years now using Java. Seems a little redundant to me...
Except that the Java plugin is a 100MB download, is not available for many portable internet devices, is slow at the best of times, and consistently exhibits drawing problems even on fast browsers and hardware (ever tried scrolling the page while a significant Java applet runs?).

Flash is much better from a performance standpoint, but it doesn't interact well the rest of the browser (no scroll wheel support?), and also isn't available on many devices (and too slow on netbooks).

Direct browser support for accelerated video/audio decoding, along with 2D and 3D graphics, makes all our lives a lot simpler [smile]
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

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